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7 Lucky Dwarfs Slot Game Review
Charming Snow White and the 7 Dwarfs are the main characters of the slot machine 7 Lucky Dwarfs from the Leander Gaming company. Free slot machine games to play now in the famous fairy tale with 20 paylines. Special function Mirror, wild symbol, two kinds of prize entertainments distinguish that development.
How to manage the 7 Lucky Dwarfs slot
Simplicity of machine settings is an additional advantage of 7 Lucky Dwarfs model. Free slot machine play has a fixed number of paylines – 20, you cannot reduce or increase them.
A player can only determine the desired size of rates. You can change it in the Bet Lines window by pressing triangular icons located on both sides of the board.
There are next information sections:
- Total Bet is the full bet amount on the line. The figures are displayed both in the window on the control board and in the lower thin panel under the interface functional.
- Balance – shows the current state of the account. It is located in the lower edge of the screen.
- Win – prize amount for winning combination. The informational board is under the first reel.
There are two types of function keys, which run the Lucky Dwarfs slot: Good slot machines to play.
- Spin button activates one turn and helps you to monitor the game outcomes carefully. You can accelerate the game by stopping the reels mandatorily, just press the button repeatedly. That does not affect the results, but it makes possible to perform a greater number of spins in less time.
- Autoplay/Start button – the choice of automatic slot operation. You can select a specific number of spins involved in a series of continuous rotations by the arrows in the window. Slot deactivation is made by repeated button click.
The settings allow you to turn off the sound, to define the device speed, to expand the slot image on the entire screen. To play free slot machines for free, you do not have to download the slot, it is available in the flash version without registration.
Lucky Dwarfs slot icons
The combinations are calculated according to the classical scheme: when 3-5 identical pictures fall on a line. Each prize is accompanied by funny animation effects: dwarfs jump and clap their hands, Snow White greets the player.
The Info section is devoted to the device symbols. Big ben casino slots. The tale protagonists are the main characters of free slot machine games no sign up:
- Seven Dwarves: the pictures combine card symbols images and portraits of manikins. The value of icons varies from 3 to 100 credits.
- Wicked Stepmother is a valuable picture. The sequence with its involvement gives from 40 to 500 coins.
- Snow White is a wild symbol. Portrait of Princess in the Lucky Dwarfs slot has double capability. It substitutes the ordinary images when forming the sequences and creates independent combinations.
Snow White brings the most generous payouts. The maximum winning is up to 2,000 coins.
Dwarves' House is a scatter symbol, which is located on the odd drums. If free scatters fall simultaneously, one of two bonus entertainments will be activated.
The board opens an additional window with a picture of 3-drumed and 1-linear one-armed bandit. The symbols on the reels determine the kind of the prize round.
Free spins
Goodland Casino round allows you to play for free 5 free spins of the Lucky Dwarfs slot at the current rate. During the round all the symbols get the ability of scatters and are paid when at least three icons fall in any cells of the device.
Snow White can freeze the spins meter temporarily. The Dwarf determines the multiplier factor.
Dig, Dig in Our Mine bonus game
Free tokens for gsn. The player is offered to rotate a special wheel with numeric sectors placed on a circle. Each digit indicates the number of steps that you can go through the maze of gnomes. The further gamer goes, the higher prize he will get.
The round ends when the user reaches the ending of the labyrinth multiplying the rate by 80 times or gets in the X sector.
The Mirror function
- Seven Dwarves: the pictures combine card symbols images and portraits of manikins. The value of icons varies from 3 to 100 credits.
- Wicked Stepmother is a valuable picture. The sequence with its involvement gives from 40 to 500 coins.
- Snow White is a wild symbol. Portrait of Princess in the Lucky Dwarfs slot has double capability. It substitutes the ordinary images when forming the sequences and creates independent combinations.
Snow White brings the most generous payouts. The maximum winning is up to 2,000 coins.
Dwarves' House is a scatter symbol, which is located on the odd drums. If free scatters fall simultaneously, one of two bonus entertainments will be activated.
The board opens an additional window with a picture of 3-drumed and 1-linear one-armed bandit. The symbols on the reels determine the kind of the prize round.
Free spins
Goodland Casino round allows you to play for free 5 free spins of the Lucky Dwarfs slot at the current rate. During the round all the symbols get the ability of scatters and are paid when at least three icons fall in any cells of the device.
Snow White can freeze the spins meter temporarily. The Dwarf determines the multiplier factor.
Dig, Dig in Our Mine bonus game
Free tokens for gsn. The player is offered to rotate a special wheel with numeric sectors placed on a circle. Each digit indicates the number of steps that you can go through the maze of gnomes. The further gamer goes, the higher prize he will get.
The round ends when the user reaches the ending of the labyrinth multiplying the rate by 80 times or gets in the X sector.
The Mirror function
Snow White Slot Machine Machines
Free slot machines for u of Snow White and the Seven Dwarfs cannot treat without the magic mirror. Developers from the Leander company introduced a special function.
The first, fourth and fifth reels can become glassy at any spin. Their influence lets the icons from the second reel to reflect itself on the first and two last ones. The received combinations can yield solid games.
Snow White Slot Machine Parts
The Design Revolution: 1983-85Part 2 - Snow White |
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Apple's general concern for 'elegance' is described in Part 1 - frogdesign |
It is difficult to define a design language verbally, and frogdesign did not. One of Esslinger's designers, Tony Guido said, 'Despite all the rules, there was no Snow White rule book . . . We didn't bother to write it down. To us, it was like art . . . you just had to look at it to know whether it was right or not' (Kunkel, 38). However, the Snow White language can be partly explained through its treatment of corners and of surface lines. Every Snow White product has lines running over part of its surface, providing a visual illusion well known to psychologists and designers: the objects appear smaller than they are. These lines are vaguely reminiscent of the 'grab bar' at the top of windows in the Macintosh interface, establishing an association between the physical machine and the virtual desktop it provides. The Snow White lines also provide a sense of precision that has been carefully crafted by experiment with size and spacing. They are 2 mm wide and 2 mm deep and spaced 10 mm apart when measured on their centers. Their width and depth casts a shadow, large enough not to collect dust but also not enough to 'read as a groove or slot.' They are, however, functional, since they could extend through the plastic to provide ventilation without disturbing the surface appearance of the machine; vents are hidden within the design language. The lines do not extend to edges, but end in a perpendicular line called a 'setback' 30 mm from the front and 4 mm from the back (Kunkel, 37). The setback increases the visual illusion the lines provide by foreshortening the length of the product, and it also preserves the precise appearance of the corners. While the size and spacing of the Snow White lines is consistent across all products, however large, the treatment of corners is slightly different on the displays and the computers. On each computer, the corners are rounded in tight curves. Around the back and sides, the curves each have a 3 mm radius, while the front of each computer has 2 mm radii curves. The curves soften the appearance of the machine, further contributing to the illusion of smaller size, but the tighter 2 mm curves give a slightly more formal and visually significant appearance to the interactive front bezel. Displays have even softer curves on their edges, with 5 mm corners on the back and sides and 7 or 9 mm curves around the front bezel. The rounded corners, like the surface lines, contribute to the identity of products as appliances, functionally capable and precise but small, elegant and approachable. One of frogdesign's initial employee's, Stephen Peart, said, 'We wanted the designs to say 'I'm powerful, but OK. . . not 'I'm so strong that you should lock me up in a vault' (Kunkel, 37). Though these surface details decrease the perceived size and increased the visual precision of Apple's products, Esslinger insisted that a more complex plastic molding process be used to obtain more rigorously geometrical cases in smaller sizes. Conventional plastic injection molding requires that the walls of a case be at a slight angle, called a 'draft,' to prevent a vacuum and allow the mold to pull away cleanly. This angle of one or two degrees was compensation for the smaller number and simplicity of tools necessary in molding and the correspondingly lower expense. Until frogdesign insisted that Apple move to 'zero-draft' tooling, no computer manufacturer invested in the technology necessary for cases with flat perpendicular sides (Kunkel, 33). Esslinger convinced Jobs that zero-draft tooling was essential. As well as gaining a subtle but powerful precision to the shape of Apple's cases, it decreased their actual size. A zero-draft enclosure could fit more tightly around the components within, and, despite the tooling expense, the resulting decrease in plastic could eventually decrease costs. Moreover, zero-draft molding, being an unusual, complex and expensive technology, helped prevent a growing problem for Apple: unauthorized clones. Counterfeit Apple II computers had appeared using substandard components but cases identical to Apple's own. The precision in appearance that Apple's products gained with the zero-draft tools was not even technically feasible for most manufacturers (Kunkel, 33). The precise appearance of Snow White cases was accompanied by a new badge. Jobs and Manock had altered the familiar Apple badge with a chocolate-brown background for the Lisa and the original Macintosh, but only to have the Apple logo diamond-cut so as to appear three-dimensional and glossy. Frogdesign simplified the badge even further, eliminating the background and embedding the distinctive 6-colour Apple symbol directly into the plastic of the products while printing model names on the adjacent surface. This elegant detail is still used today. The Snow White language built a sense of coherence throughout all Apple's products, appearing consistently on computers, monitors, numerous peripheral devices, and even on the plugs of cables. Snow White lines were added to the front of Lisa's case when it was adapted to become the short-lived Macintosh XL in January 1985. However, despite Esslinger's later disappointment, it was not used for the original Macintosh. Esslinger had had time to change Manock and Oyama's design for the Macintosh, which was still being tooled in August 1983, but the insular Mac team would have rebelled at the work of two of their members being usurped. The team was devoted to Manock, and they would not let his design be interrupted, even if it seemed provincial relative to Snow White (Kunkel, 38). Instead, the first Snow White computer was the Apple IIc, a version of the Apple II small enough to be portable.
A year after the release of the Apple IIc, frogdesign began work on the final major version of Wozniak's Apple II design. For the Apple IIgs, the Snow White elements are less expressive and more formal; it is a hybrid between the 'pure' Snow White of the IIc and the later 'corporate' Snow White of the Macintosh SE and the versions of the Macintosh II which appeared in the late 1980s.
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